Casualties

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During invasion, both the attacker and the defender will lose units, except for units which are immortal).

Offensive Casualties[edit]

The invader loses 8.5% of the units required to break the target.

If you send 6,000 units but only 5,000 were necessary to break the target, you suffer 8.5% losses of the 5,000 units.

You lose 5000*8.5%=425 and not 6000*8.5%=510 units.

Reduce Offensive Casualties[edit]

All casualty reduction bonuses are capped at -80%, meaning that the lowest possible offensive casualties without immortal) units is 8.5%*20%=1.7%.

Defensive Casualties[edit]

Defensive losses start at a base of 3.375%.

The defensive casualties can be decreased if the attacker bounces.

They can also be increase if the attacker sends more units than required to break the target. At most, defensive casualties can be 6%.

A dominion which has been invaded recently also suffers reduced casualties.

  • First invasion: 100% (of the base).
  • Second invasion: 80%.
  • Third invasion: 60%.
  • Fourth invasion: 55%.
  • Fifth invasion: 45%
  • Sixth invasion and more: 35%.

Reduce Offensive Casualties[edit]

All casualty reduction bonuses are capped at -80%, meaning that the lowest possible defensive casualties without immortal) units is 8.5%*20%=1.7%.

Immortality (Almost Never Dies)[edit]

Some units have a special ability which renders them immortal. The term almost never dies is used in the Scribes.

These units suffer casualties at all except for certain circumstances.

  • Dark Elf Spirit Warrior: only dies if you attack targets less than 75% your size or during an overwhelmed bounce (failing an invasion by more than 15% difference in OP vs DP).
  • Firewalker Phoenix: only suffers casualties when attacked by Icekin, regardless of whether the invasion is successful.

See Also[edit]